Game Design and Interactive Media

B.S. Department of Informatics · UC Irvine · 2026-2027 Catalog

UCI’s Game Design and Interactive Media program prepares students to be innovative designers, developers, and industry leaders. Taught by internationally-recognized faculty and industry experts, the program’s unique two-year foundation includes hands-on courses in worldbuilding, game design and development, game programming, and game studies. Students then pursue advanced coursework that culminates in a two-quarter capstone project supported by industry mentors. Electives in advanced game design and development, programming, storytelling, games entrepreneurship, and the cultural aspects of games offer students the chance to build a portfolio that reflects their individual interests and career goals. The program explores both established and emerging platforms, including AR/VR, tabletop, and mobile. Located in Silicon Beach, our students benefit from access to industry partners like Blizzard, Riot, Electronic Arts, Obsidian Entertainment, Age of Learning, Disney, Tencent, and the Cartoon Network.

Admission

Freshman Applicants: See the Undergraduate Admissions section.

Transfer Applicants:

All applicants must have a cumulative UC transferable GPA of 3.0 and a minimum grade of B in one year of computer programming courses in a single object–language (Python, Java, or C++). It is recommended that students articulate to I&C SCI 31-33 which can be used to satisfy degree requirements. Introduction to computer science courses do not meet this requirement.

Requirements

Major Requirements

Lower-division

CourseTitleUnits
Programming
A. Select one of the following:
GDIM 31Introduction to Programming for Games
I&C SCI 31Introduction to Programming
B. Select one of the following:
GDIM 32Intermediate Programming for Games
I&C SCI 32Programming with Software Libraries
GDIM 33Coding In Game Engines
Design
C. Complete:
GDIM 25Game Design Fundamentals
D. Select one of the following:
GDIM 27Intermediate Game Design
GDIM 61Introduction to Game Development
Society
E. Select two of the following:
GDIM 41Games and Society
GDIM 49Special Topics in Games and Society
STATS 6Introduction to Data Science
Worldbuilding
F. Select two of the following:
GDIM 51Visual Design Fundamentals
GDIM 53Roleplaying and Improvisational Play
GDIM 55Storytelling for Interactive Media

Upper-division

CourseTitleUnits
A. Complete one project track:
GDIM Capstone Track:
GDIM 167ACapstone Game Project I
GDIM 167BCapstone Game Project II
Special Project Track
GDIM 129Special Topics: Project in Advanced Game Design (must be taken twice) 1
B. Select three of the following:
GDIM 127Professional Studio/Practicum
GDIM 129Special Topics: Project in Advanced Game Design 1
GDIM 131Data Analytics for Interactive Media
GDIM 161Multiplayer Game Project
GDIM 165Games Entrepreneurship
IN4MATX 151Project Management
Core Electives
C. Select an additional six courses from the following:
GDIM 49Special Topics in Games and Society
GDIM 127Professional Studio/Practicum
GDIM 129Special Topics: Project in Advanced Game Design
GDIM 139Special Topics in Game Programming
GDIM 149Special Topics in Interactive Media Design
GDIM 163Solo Game Project
GDIM 165Games Entrepreneurship
I&C SCI 33Intermediate Programming
SWE 121Software Design: Applications
IN4MATX 131Human Computer Interaction
IN4MATX 132Advanced Topics in Human-Computer Interaction
IN4MATX 133User Interaction Software
IN4MATX 151Project Management
IN4MATX 164Children's Learning and Media
STATS 7Basic Statistics
STATS 67Introduction to Probability and Statistics for Computer Science
Open Electives
D. Complete three elective courses from across the university (12 units).
E. Complete six upper-division elective courses from across the university (24 units).
  1. Topics titles cannot be repeated. Topics titles may only be applied to one requirement section. The same topic title may not be applied elsewhere.
  2. Open electives may not overlap with major requirements.

Sample Program

Freshman

Fall Winter Spring
GDIM 31 GDIM 25 GDIM 27 or 61
GDIM 41, 49, or STATS 6 GDIM 32 WRITING 60
GDIM 51 GDIM 55 or 55 GE II
WRITING 50 GE II GE VI

Sophomore

Fall Winter Spring
GDIM 41, 49, or STATS 6 GDIM Upper-Division B GDIM Upper-Division B
GDIM Upper-Division C* GDIM Upper-Division C* Open Elective**
GE IV GE IV GE III
GE VII

Junior

Fall Winter Spring
GDIM Upper-Division B GDIM Upper-Division C* GDIM Upper-Division C*
GDIM Upper-Division C* Open Elective** Open Elective**
GE III Upper-Division Writing (Open Elective) GE IV

Senior

Fall Winter Spring
GDIM 167A GDIM 167B GDIM Upper-Division C*
Open Elective** Open Elective** Open Elective**
Open Elective** Open Elective** GE VIII

NOTES:

* Topics titles cannot be repeated. Topics titles may only be applied to one requirement section. The same topic title may not be applied elsewhere.

** Open electives may not overlap with major requirements.

  1. Students are advised that this sample program lists the minimum requirements; it is possible that students may have to take additional courses to prepare for required courses.
  2. The lower-division writing requirement must be completed by the end of the seventh quarter at UCI.
  3. This is only a sample plan. Students should consult with an academic counselor for options. Course offerings may be moved due to unforeseen circumstances.
  4. It is strongly recommended that students a) refer to the ICS Teaching Plan and b) meet with an academic advisor to create an academic plan tailored to meet their specific areas of interest.

Career Opportunities

Games and interactive media technologies are evolving at a radical pace in ways that are transforming how we work, learn, and play. As such, a wide variety of careers and graduate programs are open to Game Design and Interactive Media (GDIM) graduates, including game development, interactive entertainment, creative technologies, educational and learning software, and more. Because of the strong technical underpinnings of the degree program, demand for our GDIM majors is strong. The majority find employment in the industry, whether at a major publisher, smaller studio or as self-employed freelancers. Many squarely focus on entertainment, others succeed in bringing their skills to the design and development of serious games in a variety of domains, including healthcare and education.

Of course, many of our students also pursue a career or graduate school in game design, interactive media, computer science, or informatics after they complete the major.

View in the original catalog

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