Art: Animation ANIM

25 courses · Mt. San Antonio College · 2026-2027 Catalog

Classes: Fall 2026 · Winter 2027

ANIM 99i Independent Studies in Animation

Units
2
Hours
Lecture: 18, Lab: 54

Degree Applicable

Offers students recognition for their academic interests and ability an opportunity to explore animation in greater depth within animation or game design. Professor authorization needed prior to enrollment.

Not on the Fall 2026, Winter 2027 schedules.

ANIM 100 Digital Paint and Ink

Units
3
Hours
Lecture: 27, Lab: 81

Degree Applicable

Illustration skills used in digital animation and game production. Focuses on digital illustration tools, including painting and drawing using vector and bitmap for animation environments.

Offered: Fall 2026 (5 sections) · Winter 2027 (1 section)

ANIM 101A Drawing - Gesture and Figure

Units
3
Hours
Lecture: 27, Lab: 81
Transfers to
CSU

Degree Applicable

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops perceptual and technical skills for capturing basic visual mechanics of motion and gesture.

Offered: Fall 2026 (2 sections)

ANIM 101B Figure Gesture - Design

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 101A

Degree Applicable

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops elements of design for the purposes of visual communication and storytelling.

Offered: Fall 2026 (1 section)

ANIM 101C Figure Gesture Expressive Design

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 101A

Degree Applicable

Contemporary and traditional approaches to sketching the human figure using drawing techniques for rapid visualization. Emphasizes and develops personal interpretation, individual expression, and media exploration.

Offered: Fall 2026 (1 section)

ANIM 104 Drawing Fundamentals

Units
3
Hours
Lecture: 27, Lab: 81
Transfers to
CSU

Degree Applicable

Creative expression through the use of drawing media and techniques. Emphasis is placed on use of construction, light logic, atmospheric and linear perspective, and gesture directed toward animation. Includes basic drawing skills and methods of achieving compositional integrity through objective analysis and synthesis. May require off-campus assignments.

Offered: Fall 2026 (2 sections)

ANIM 107 Figure in Motion

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 101A or ARTD 17A

Degree Applicable

Drawing human figures in motion. Anatomical landmarks, proportion, light and shadow, line composition, figure-ground relationship, the interaction of form and content, and the expressive potential of the human figure will be explored.

Not on the Fall 2026, Winter 2027 schedules.

ANIM 108 Principles of Animation

Units
3
Hours
Lecture: 27, Lab: 81
Transfers to
CSU

Degree Applicable

Principles of drawing for traditional animation concentrating on the mechanics of movement, timing, and emotion for the creation of expressive line drawings.

Offered: Fall 2026 (3 sections)

ANIM 110 Animal Drawing

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 104 or ARTD 15A

Degree Applicable

Traditional and contemporary approaches to sketching and drawing animals for visual communication and storytelling. Gesture, anatomical structure, proportion, line, and action analysis will be explored. Requires off-campus field trips.

Offered: Fall 2026 (1 section)

ANIM 115 Storyboarding

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 100
Transfers to
CSU

Degree Applicable

Storyboarding with emphasis on storytelling, cinematography, drawing, and notation as it relates to the animation industry.

Offered: Fall 2026 (2 sections)

ANIM 116 Character Development

Units
1.5
Hours
Lecture: 9, Lab: 54
Prerequisite
ANIM 104 or ARTD 15A

Degree Applicable

Drawing and development of characters for animation. Observation of details for character attitude, personality, movement, posing, dialogue, mouth positions, body language, and consistent drawing techniques for model sheets will be explored.

Offered: Fall 2026 (2 sections)

ANIM 122 Introduction to Virtual Reality Design and Technology

Units
3
Hours
Lecture: 27, Lab: 81

Degree Applicable

Virtual Reality (VR) tools and technologies for the beginner. Through a series of hands-on projects, the student learns techniques, tools, and the design principles involved in constructing games, narratives, and visual communication using VR.

Not on the Fall 2026, Winter 2027 schedules.

ANIM 130 Introduction to 3D Modeling

Units
3
Hours
Lecture: 27, Lab: 81
Transfers to
CSU, UC

Degree Applicable

Three-dimensional (3D) modeling techniques using animation and gaming industry-standard software.

Offered: Fall 2026 (3 sections) · Winter 2027 (1 section)

ANIM 131 Introduction to Game Design

Units
3
Hours
Lecture: 27, Lab: 81
Transfers to
CSU, UC

Degree Applicable

Introduction to game art and game development including the principles, tools, and technologies for designing analog and computer games.

Offered: Fall 2026 (1 section)

ANIM 132 Intermediate 3D Modeling

Units
3
Hours
Lecture: 36, Lab: 54
Prerequisite
ANIM 130
Transfers to
CSU

Degree Applicable

3D modeling and texturing methods used in the film and game industries. Topics covered include modeling, materials, UV unwrapping, real time texture painting, lighting, and rendering techniques.

Offered: Fall 2026 (1 section)

ANIM 137A Work Experience in New Digital Media

Units
1-3
Prerequisite
Instructor approval and Compliance with Work Experience regulations as designated in the College Catalog.

Degree Applicable

May be taken for Pass/No Pass only

Work experience in areas of new digital media at an approved worksite related to a certificate or degree program of study. A minimum of 54 clock hours of supervised work per semester is required for each unit of credit. Instructor approval required.

Offered: Fall 2026 (2 sections)

ANIM 140 Introduction to 3D Animation

Units
3
Hours
Lecture: 27, Lab: 81
Transfers to
CSU

Degree Applicable

Introduction course in three-dimensional (3D) character animation including staging, posing, timing, and motion as used in games and movies. Through a series of lectures and projects, the student learns the 3D animation industry workflow and thinking.

Offered: Fall 2026 (2 sections) · Winter 2027 (1 section)

ANIM 141 Game Level Design

Units
3
Hours
Lecture: 36, Lab: 54
Prerequisite
ANIM 131
Transfers to
CSU

Degree Applicable

Intermediate level design of computer game levels with a greater emphasis on art, animation, and gameplay to support a narrative.

Offered: Fall 2026 (1 section)

ANIM 146 Intermediate 3D Animation

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 140

Degree Applicable

Intermediate level training in three-dimensional (3D) character animation as done in games and movies. Through a series of lectures and projects, the student develops their storytelling skills using 3D animation.

Not on the Fall 2026, Winter 2027 schedules.

ANIM 148 Demo Reel

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
Completion of a minimum of 9 semester units in one of the following programs: Graphic Design, Illustration, Animation, Web Design, Architectural Design, Art, Fashion Merchandising, Industrial Design, Interior Design, or Photography.

Degree Applicable

Production of a demo reel and portfolio representative of interest, strength and skills for entry into animation fields, professional schools or baccalaureate institutions.

Offered: Fall 2026 (1 section)

ANIM 151 Game Art Development

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 130

Degree Applicable

Designing and developing complex 2D and 3D art assets including environments and props for use in game engines.

Offered: Fall 2026 (1 section)

ANIM 167 Visual Development

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 101A or ARTC 163 and ARTD 16
Transfers to
CSU

Degree Applicable

Conceptual designs focused on storytelling for video games, film, and animation. Students cannot receive credit for both ARTC 167 and ANIM 167.

Offered: Fall 2026 (1 section)

ANIM 172 Motion Graphics, Compositing and Visual Effects

Units
3
Hours
Lecture: 36, Lab: 54
Prerequisite
ANIM 100 or ARTC 100 or PHOT 9
Transfers to
CSU, UC

Degree Applicable

Elements of motion graphics, motion art, and visual effects including design, animation, character art, typography, compositing, and editing in a production environment (i.e. TV, film, DVD, or web). Focuses on using Adobe After Effects and other industry standard software. ANIM 172 and ARTC 272 cannot both be taken for credit.

Offered: Fall 2026 (1 section)

ANIM 175 Digital Animation

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 100

Degree Applicable

Principles of animation using digital software for multimedia.

Offered: Fall 2026 (1 section)

ANIM 210 Building Worlds in Virtual Reality

Units
3
Hours
Lecture: 27, Lab: 81
Prerequisite
ANIM 122

Degree Applicable

Intermediate level course in design, planning, and processes to build complex immersive 3D worlds using Virtual Reality (VR). The successful student builds a complex VR world designed to immerse a user with interactive elements, 3D geometry, and sound while effectively communicating a story or a message.

Not on the Fall 2026, Winter 2027 schedules.

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