# Game Design and Interactive Media (GDIM) — Fall 2026 schedule UC Irvine · 6 sections · Seat counts as of 2026-10-15 Source: https://www.reg.uci.edu/perl/WebSoc Course descriptions: 2026-2027 catalog, /c/uc-irvine/catalog/2026-2027/courses/gdim.md ## GDIM 31 — Introduction to Programming for Games (4 units) | Code | Section | Format | Meets | Dates | Instructor | Seats | | --- | --- | --- | --- | --- | --- | --- | | 35700 | Lec A | In person | Mon 5:00–7:50pm, SSL 270 | | T. Reid, M. Masood | Full (100/100) | ## GDIM 41 — Games and Society (4 units) | Code | Section | Format | Meets | Dates | Instructor | Seats | | --- | --- | --- | --- | --- | --- | --- | | 35740 | Lec A | In person | Tue/Thu 11:00am–12:20pm, ALP 1300 | | C. Steinkuehler, A. Burton | 1 of 310 open | ## GDIM 49 — Special Topics in Games and Society (4 units) | Code | Section | Format | Meets | Dates | Instructor | Seats | | --- | --- | --- | --- | --- | --- | --- | | 35750 | Lec A | In person | Mon/Wed 3:30–4:50pm, SSL 270 | | E. Waldron, K. Dennin | Full (108/108) | ## GDIM 51 — Visual Design Fundamentals (4 units) | Code | Section | Format | Meets | Dates | Instructor | Seats | | --- | --- | --- | --- | --- | --- | --- | | 35760 | Lec A | In person | Mon/Wed 8:00–9:20am, SSL 270 | | S. Roberts, S. Oide | Full (108/108) | ## GDIM 127 — Professional Studio/Practicum (4 units) | Code | Section | Format | Meets | Dates | Instructor | Seats | | --- | --- | --- | --- | --- | --- | --- | | 35800 | Lec A | In person | Mon/Wed 12:30–1:50pm, DBH 1427 | | S. Roberts | Full (84/84) | ## GDIM 167A — Capstone Game Project I (4 units) | Code | Section | Format | Meets | Dates | Instructor | Seats | | --- | --- | --- | --- | --- | --- | --- | | 35870 | Lec A | In person | Wed 5:00–7:50pm, SSL 270 | | K. Squire, V. Hays | 26 of 100 open |